> >Did somebody already tried this? The idea is, drifting nodes have to >explored in more detail...
One related observation; if the number of playouts (or time to be spent) is predefined, then at some point it becomes mathematically impossible for low-scoring nodes to ever advance to first place. _______________________________________________ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go