Hello everybody,

I’m a PhD student in statistics at the University of California, Santa Cruz who 
previously worked on the Go program Orego, currently in the process of applying 
for the NSF fellowship. I am working on a Bayesian statistics - related 
research proposal that I would like to use in my application, and wanted to 
know if someone was aware of any research related to my topic that has been 
done.

Currently, it seems most MCTS-based Go programs, in the playouts, treat the 
strength (win rate) of each move as a fixed, unknown value, which is then 
estimated using frequentist techniques (specifically, by playing a random game, 
and taking the estimate to be wins / total runs). Has anyone attempted to 
instead statistically estimate the strength of each move using Bayesian 
techniques, by defining a set of prior beliefs about the strength of a certain 
move, playing a random game, and then integrating the information gained from 
the random game together with the prior beliefs using Bayes' Rule? 
Equivalently, has anyone defined the strength of each move to be a random 
variable rather than a fixed and unknown value? Without making this email too 
long, there’s some theoretical advantages that might allow for more information 
to be extracted from each playout if this setup is used.

If you are aware of any work in this direction that has been done, I would love 
to hear from you! I’ve been looking through a variety of papers, and have yet 
to find anything - it seems that any work remotely related to Bayes’ Rule has 
concerned the tree, not the playouts.
Thank you in advance,

Alex Terenin​
atere...@ucsc.edu​
_______________________________________________
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to