FWIW I've never been able to run SL at anything better than slideshow frame rates, despite having a good gaming machine that has no trouble with any of the latest gaming challenges. Online virtual worlds are nothing new, but SL is a poor implementation of it, despite all the press it generates on slow news days.
On 10/30/07, David Turk <[EMAIL PROTECTED]> wrote: > > In conjunction with my posting yesterday about finding companies that can > create programs & software for an interactive exhibit-does anyone have > experience with using Second Life as a platform? It seems like an ideal > fit; we would just need to find developers to design what we need > (apparently, Linden Labs doesn't offer this service itself). tia. ************************************************************************ * ==> QUICK LIST-COMMAND REFERENCE - Put the following commands in <== * ==> the body of an email & send 'em to: [EMAIL PROTECTED] <== * Join the list: SUBSCRIBE COMPUTERGUYS-L Your Name * Too much mail? Try Daily Digests command: SET COMPUTERGUYS-L DIGEST * Tired of the List? Unsubscribe command: SIGNOFF COMPUTERGUYS-L * New address? From OLD address send: CHANGE COMPUTERGUYS-L YourNewAddress * Need more help? Send mail to: [EMAIL PROTECTED] ************************************************************************ * List archive at www.mail-archive.com/computerguys-l@listserv.aol.com/ * RSS at www.mail-archive.com/computerguys-l@listserv.aol.com/maillist.xml * Messages bearing the header "X-No-Archive: yes" will not be archived ************************************************************************