FWIW I've never been able to run SL at anything better than slideshow frame
rates, despite having a good gaming machine that has no trouble with any of
the latest gaming challenges. Online virtual worlds are nothing new, but SL
is a poor implementation of it, despite all the press it generates on slow
news days.


On 10/30/07, David Turk <[EMAIL PROTECTED]> wrote:
>
> In conjunction with my posting yesterday about finding companies that can
> create programs & software for an interactive exhibit-does anyone have
> experience with using Second Life as a platform?  It seems like an ideal
> fit; we would just need to find developers to design what we need
> (apparently, Linden Labs doesn't offer this service itself).  tia.


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