Wait a minute, she tells you "front right" and then you hear it as
coming from the front, and when she tells you rear right you
hear it as coming from the rear?  That sounds like it could be
suggestion to me.  As an experiment, try it on an unsuspecting
friend with the headphones on backwards and see what they say.

It is my understanding that you get a crude sense of direction
from the slight time difference between the time it takes a sound
to reach each ear, and you get accuracy from moving your head
and additional cues such as reflected sound.  In high school, I
remember reading about an elegant experiment demonstrating
the importance of head motion in directional hearing.  In the
experiment, microphones were attached to the ears of a
mannequin head and connected to headphones of a test subject,
with both heads pointing the same direction.  When the mannequin
head was fixed, the subject had very little accuracy in determining
the direction that sounds came from.  But when the mannequin's
head was strapped on top the subject's head and could move
with the subject, then the subject's accuracy was greatly improved.

Supposedly, 3D headphones work by exaggerating the interference
patterns you naturally hear by having sounds from a source reach
each ear at different times.  To me, this sounds more like producing
a hyper-realistic sensation than contributing much in the way of
extra information.  Everyone's sensory experience is interpreted,
and there are experiments galore that show that what we "hear"
depends an awful lot on our expectations and visual cues.  So it
could be for example that in your game you "hear" someone
sneaking up behind you because you don't see them on the screen.


Come on over than and I'll show you. When she says "Front Right" it
definitely sounds forward of when she says "Rear Right". No movement
is needed. It may be nice to factor in movement for pinning down a
noise in the game world, but more often in games I just want to know
if I'm being attacked from the rear. There's little time for waving
the head around to try to figure out _where_ behind me the sound is
coming from.


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