Hi,

On Fri, 2014-01-17 at 15:11 +0100, Daniel Wagner wrote:
> I played around with your idea. Something which isn't obvious is that
> service->userconnect is a flag which says the user has pressed
> Service.Connect(). That can't be mixed with service->connect_reason.

It's Friday, and I can't figure out why not... Did you refer to clearing
of the reason in the other parts of the code? If a service gets
connected, there is no way it can be connected again, so there is never
a transition from the connect reason to another connect reason state
while a service is connected.


Cheers,

        Patrik



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