Le Vendredi 20 Avril 2001 15:18, vous avez �crit :
> I'm having similar problems with multiplayer Rune.  I can get it to work
> if I open all UDP ports. I enabled logging of rejected packets, and I
> could see the ports that were coming through, but when I enabled them,
> it still did not work.  I'm probably missing something though.   What
> exactly do I look for?  It shows I guess the IP address it's coming
> from, and then a port number, and then it shows my address and I guess
> another port number.  Which one do I use? Also, it says PROTO=17.  Does
> that mean protocol?  And what is 17?  UDP or TCP?
>

I don't know Rune multiplayer protocol, but you should probably have a kernel 
module for make it work.
17 is UDP, probably the good one for our problem, 6 is TCP, 1 is ICMP.
Good luck.

Vince
-- 
Vincent Saugey -- Distribution Developer for MandrakeSoft

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