Le Vendredi 20 Avril 2001 15:18, vous avez �crit :
> I'm having similar problems with multiplayer Rune. I can get it to work
> if I open all UDP ports. I enabled logging of rejected packets, and I
> could see the ports that were coming through, but when I enabled them,
> it still did not work. I'm probably missing something though. What
> exactly do I look for? It shows I guess the IP address it's coming
> from, and then a port number, and then it shows my address and I guess
> another port number. Which one do I use? Also, it says PROTO=17. Does
> that mean protocol? And what is 17? UDP or TCP?
>
I don't know Rune multiplayer protocol, but you should probably have a kernel
module for make it work.
17 is UDP, probably the good one for our problem, 6 is TCP, 1 is ICMP.
Good luck.
Vince
--
Vincent Saugey -- Distribution Developer for MandrakeSoft