>well, this is not an acceptable bug report. What makes you think that ?
>It's not enough to say "SNF sets improper settings for online games
>running with udp packets.", even if it's true ...

Well, it is true then, nevermind :)
What I meant was that if u set all outgoing protocols/ports in the "Office Traffic" to open, everything should be opened, but it's not! If that's not improper, well I don't know what is...
BTW, the game I'm trying to play is Unreal Tournament.

So I even tried to set the UDP ports manually 7777:7782 (for a standard UT-server) but that don't work either.
I tested with the parameter "1024-" wich according to the help system should open all ports >1024, but that's just generating an error, wich is another "glitch". It should read "1024:". But if "all" or ":" aint enough, what more can be opened?

I tried another thing that worked great though.
I put up my own utserver on the internal side, and then opened (port forwarding from the public side) the udp ports 7777:7779 to my utserver on the inside. No problems at all..  

>that doesn't mean bastille firewall isn't good for that purpose. You should
>maybe allow the corresponding traffic.

YES, that's exactly what I want. But I don't know how to do that.
I spent hours trying to fix that, but nothing seems to work...
That's why I'm writing to this mailing list, I need help!

> AND, it would be nice if you add the ability to use a caching-dns=A0on the
> LAN-side of=A0the firewall.
> I discovered t

>there are two packages bind and caching-nameserver on the cdrom but you'll
>have to deal to some security issues with that.

Thanx for the info. But I found a useful thing in the /etc/bastille-firewall.conf file.
DNS_SERVERS="0.0.0.0/0" Now I can use my already running dns again :D

Any help regarding my udp problem would be great!
I'm a clan-leader so I really need UT to work... :)

Mandrake Fan

/joffe