Timothy Litwiller <[EMAIL PROTECTED]> writes:

> They should but,   cards with more than 8 meg memory are not using it for
> more colors they are using it to store lighting effects, textures and
> bumpmaps.
> 

well the problem is that 32bpp allow transparency which 24bpp does not allow.
so even if visually 24bpp is the max number of colors in 32bpp you have *more*
colors...
i know it's not totally satisfactory :-/

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