http://qa.mandrakesoft.com/show_bug.cgi?id=2069





------- Additional Comments From [EMAIL PROTECTED]  2003-14-09 12:28 -------
I tested again with MDK-9.2 RC2 and KWin4 still crashes. KWin4 runs smooth in all 
other 
Linux distributions I now. The fault must be on your side. Here comes the backtrace: 
 
(no debugging symbols found)...(no debugging symbols found)... 
... 
(no debugging symbols found)...(no debugging symbols found)... 
0x40ff0656 in waitpid () from /lib/i686/libpthread.so.0 
#0  0x40ff0656 in waitpid () from /lib/i686/libpthread.so.0 
#1  0x406dd33a in KCrash::defaultCrashHandler(int) () 
   from /usr/lib/libkdecore.so.4 
#2  0x41164ca8 in __libc_sigaction () from /lib/i686/libc.so.6 
#3  0x0806e047 in QFrame::paintEvent(QPaintEvent*) () 
#4  0x0806aca0 in QFrame::paintEvent(QPaintEvent*) () 
#5  0x080714c2 in QFrame::paintEvent(QPaintEvent*) () 
#6  0x41151c57 in __libc_start_main () from /lib/i686/libc.so.6 
 

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------- Reminder: -------
assigned_to: [EMAIL PROTECTED]
status: NEW
creation_date: 
description: 
kwin4 crashes with a SIGSEGV error.  Starting it from the CLI gives the
following message:

ERROR: [void KGamePropertyBase::emitSignal()] :id=0 Cannot emitSignal because
there is no handler set

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