http://qa.mandrakesoft.com/show_bug.cgi?id=2069
------- Additional Comments From [EMAIL PROTECTED] 2003-14-09 12:28 ------- I tested again with MDK-9.2 RC2 and KWin4 still crashes. KWin4 runs smooth in all other Linux distributions I now. The fault must be on your side. Here comes the backtrace: (no debugging symbols found)...(no debugging symbols found)... ... (no debugging symbols found)...(no debugging symbols found)... 0x40ff0656 in waitpid () from /lib/i686/libpthread.so.0 #0 0x40ff0656 in waitpid () from /lib/i686/libpthread.so.0 #1 0x406dd33a in KCrash::defaultCrashHandler(int) () from /usr/lib/libkdecore.so.4 #2 0x41164ca8 in __libc_sigaction () from /lib/i686/libc.so.6 #3 0x0806e047 in QFrame::paintEvent(QPaintEvent*) () #4 0x0806aca0 in QFrame::paintEvent(QPaintEvent*) () #5 0x080714c2 in QFrame::paintEvent(QPaintEvent*) () #6 0x41151c57 in __libc_start_main () from /lib/i686/libc.so.6 -- Configure bugmail: http://qa.mandrakesoft.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. ------- Reminder: ------- assigned_to: [EMAIL PROTECTED] status: NEW creation_date: description: kwin4 crashes with a SIGSEGV error. Starting it from the CLI gives the following message: ERROR: [void KGamePropertyBase::emitSignal()] :id=0 Cannot emitSignal because there is no handler set
