Peter Ruskin wrote:
> On Saturday 08 September 2001 16:13, Guillaume Cottenceau wrote:
>
>>"Sergio P.Korlowsky" <[EMAIL PROTECTED]> writes:
>>
>>
>>[...]
>>
>>
>>>But... I am having a problem to run quake3 or q3demo either one.
>>>First I thought it was a problems related to the GLide drivers... Nop
>>>I was wrong... it IS related to sound!
>>>
>
> My q3demo hangs at the same place (8.0) but doesn't get signal 11. The
> end of strace lokks like...
> open("/usr/lib/libGLcore.so.1", O_RDONLY) = 4
> read(4, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0\3\0\1\0\0\0000\301"..., 1024)
> = 1024
> fstat64(4, {st_mode=S_IFREG|0755, st_size=3414320, ...}) = 0
> old_mmap(NULL, 3773464, PROT_READ|PROT_WRITE|PROT_EXEC, MAP_PRIVATE, 4, 0x
Can you "rpm -qf /usr/lib/libGLcore.so.1" ?
Gr�goire
>>To isolate, you can try to mv (or chmod for devfs probably) the /dev/dsp
>>file so that sound can't start.
>>
>>
>>[...]
>>
>>
>>>------- sound initialization -------
>>>------------------------------------
>>>Received signal 11, exiting...
>>>[admin@linux admin]$
>>>
>>>BTW... signal 11, is not related to the X server?
>>>
>>Signal 11 means segmentation fault.
>>
>>[gc@obiwan ~] grep -w 11 /usr/include/asm/signal.h
>>#define SIGSEGV 11
>>
>>
>>>maybe is not related to sound after all... (?)
>>>
>>You may try to strace the program.
>>
>