Neuromancer <[EMAIL PROTECTED]> writes: > Most SDL apps run at the console as well as in X. All you have to do is export > SDL_VIDEODRIVER=fbcon to use them at the console. > > Up until this latest release, the mouse worked fine in both environments. Now > the mouse sticks in the upper left corner of the app when an SDL app is started > at the console. > > If you are interested, try this at the console: > export SDL_VIDEODRIVER=fbcon > penguin-command
Seems to absolutely want to be in 640x480 [with circuslinux] but kernel panics when I try to vga=785 :-)). In 800x600 with penguin-command, I can see that it is "unable to open mouse" though I've never used SDL in console as you guessed, yet it eventually stops because of undefined symbol in mcop.so.0 :-). Any idea where the mouse problem could come from anyway? -- Guillaume Cottenceau - http://people.mandrakesoft.com/~gc/
