Very good. The idea of freezing up the playfield instead of coating it with skulls is a distinct improvement. On my one run-through I got to level 27, are there skull-equivalents (ie bubbles which you don't shoot) in later levels?
The shots need to be a little more ``slippery'' so you can sneak them through gaps. I think the Snood people are going to be a bit unhappy about a ripoff of their game-play, which they claim to have copyrighted. You might consider a mechanism for ``putting English on the ball'' (shift keys?) to make the gameplay significantly different. I'm impressed that the whole thing was written in PERL, it seems an odd form of masochism. (-: Now - for the next month or so at least - can we please focus on making 8.2 perfect? (-: Cheers; Leon
