Hi
glaxium-0.4a-1mdk crashes on my machine with Geforce 2 GTS graphics and
latest (31.23) nvidia drivers.
i just get:
/usr/share/games/glaxium ~
Depth buffer depth : 24
Stencil buffer will be used for shadows.
Number of texture units : 2
Number of general combiners available : 2
Nvidia NV1x video card found (geforce 256/2)
Glaxium will use anisotropy texture : 2.000000
Opened audio at 22050 Hz 16 bit stereo, 1024 bytes audio buffer
No SDL joystick found...
OpenGL Info : NVIDIA Corporation
GeForce2 GTS/AGP/3DNOW!
1.3.1 NVIDIA 31.23
GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object
GL_EXT_vertex_array GL_EXT_vertex_weighting
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss
GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Cheers
cris