Hi
glaxium-0.4a-1mdk crashes on my machine with Geforce 2 GTS graphics and 
latest (31.23) nvidia drivers.

i just get:

/usr/share/games/glaxium ~
Depth buffer depth : 24
Stencil buffer will be used for shadows.
Number of texture units               : 2
Number of general combiners available : 2
Nvidia NV1x video card found (geforce 256/2)
Glaxium will use anisotropy texture : 2.000000
Opened audio at 22050 Hz 16 bit stereo, 1024 bytes audio buffer
No SDL joystick found...
OpenGL Info : NVIDIA Corporation
              GeForce2 GTS/AGP/3DNOW!
              1.3.1 NVIDIA 31.23
GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression 
GL_ARB_texture_cube_map GL_ARB_texture_env_add 
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 
GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra 
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract 
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array 
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays 
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters 
GL_EXT_rescale_normal GL_EXT_secondary_color 
GL_EXT_separate_specular_color GL_EXT_shared_texture_palette 
GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc 
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add 
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 
GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic 
GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object 
GL_EXT_vertex_array GL_EXT_vertex_weighting 
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square 
GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent 
GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss 
GL_NV_texgen_reflection GL_NV_texture_env_combine4 
GL_NV_texture_rectangle GL_NV_vertex_array_range 
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 
GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod
Fatal signal: Segmentation Fault (SDL Parachute Deployed)

Cheers
cris


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