Entered KDE bug #50318: Version: 2.1.7 (using KDE Devel) Installed from: Compiled sources Compiler: surely gcc-3.2 OS: Linux
kdegames-3.1-0.rc2.2mdk, libqt3-3.1.0-0.beta2.3mdk, cooker version After playing for few minutes, kmines segfaults when it is closed. Backtrace: 0x41298699 in wait4 () from /lib/i686/libc.so.6 #0 0x41298699 in wait4 () from /lib/i686/libc.so.6 #1 0x41315340 in sys_sigabbrev () from /lib/i686/libc.so.6 #2 0x410e0b63 in waitpid () from /lib/i686/libpthread.so.0 #3 0x40797082 in KCrash::defaultCrashHandler(int) (sig=11) at kcrash.cpp:235 #4 0x410def3c in raise () from /lib/i686/libpthread.so.0 #5 0x41223328 in sigaction () from /lib/i686/libc.so.6 #6 0x080676ce in ~MainWidget (this=0x80fefd0) at main.cpp:128 #7 0x40b1d3b3 in QObject::event(QEvent*) () from /usr/lib/qt3/lib/libqt-mt.so.3 #8 0x00000034 in ?? () #9 0x40aca590 in QEvent::~QEvent() () from /usr/lib/qt3/lib/libqt-mt.so.3 #10 0xe808245c in ?? () As a side note, the game seems much slower than previously. It takes too long to show the red flags, which makes it quite difficult (impossible?) to play fast (<2 min for expert). I report it here too since it might be cooker specific. =o= kk1
signature.asc
Description: This is a digitally signed message part
