Entered KDE bug #50318:

Version: 2.1.7 (using KDE Devel)
Installed from: Compiled sources
Compiler: surely gcc-3.2
OS: Linux

kdegames-3.1-0.rc2.2mdk, libqt3-3.1.0-0.beta2.3mdk, cooker version
After playing for few minutes, kmines segfaults when it is closed.
Backtrace:
0x41298699 in wait4 () from /lib/i686/libc.so.6
#0 0x41298699 in wait4 () from /lib/i686/libc.so.6
#1 0x41315340 in sys_sigabbrev () from /lib/i686/libc.so.6
#2 0x410e0b63 in waitpid () from /lib/i686/libpthread.so.0
#3 0x40797082 in KCrash::defaultCrashHandler(int) (sig=11) at
kcrash.cpp:235
#4 0x410def3c in raise () from /lib/i686/libpthread.so.0
#5 0x41223328 in sigaction () from /lib/i686/libc.so.6
#6 0x080676ce in ~MainWidget (this=0x80fefd0) at main.cpp:128
#7 0x40b1d3b3 in QObject::event(QEvent*) ()
from /usr/lib/qt3/lib/libqt-mt.so.3
#8 0x00000034 in ?? ()
#9 0x40aca590 in QEvent::~QEvent() () from
/usr/lib/qt3/lib/libqt-mt.so.3
#10 0xe808245c in ?? ()

As a side note, the game seems much slower than previously. It takes too
long to show the red flags, which makes it quite difficult (impossible?)
to play fast (<2 min for expert).

I report it here too since it might be cooker specific.

=o=
kk1

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