On Sun, Nov 24, 2002 at 04:31:59AM +0100, Per �yvind Karlsen wrote:
> --=-=-=
> Name        : arena                        Relocations: (not relocateable)
> Version     : 0.1.0                             Vendor: MandrakeSoft
> Release     : 1mdk                          Build Date: Sun Nov 24 04:25:58 2002
> Install date: (not installed)               Build Host: klama.mandrake.org
> Group       : Games/Arcade                  Source RPM: (none)
> Size        : 447036                           License: GPL
> Packager    : Per �yvind Karlsen <[EMAIL PROTECTED]>
> URL         : http://www.gla55pak.com/lameduckie/02june/asteroidarena/
> Summary     : An OpenGL Asteroids clone based on ClanLib.
> Description :
> Code:Wave
>       metal wars
>       (a real-time strategy game)

How about a better description (stolen from the website):
Asteroid Arena is a simple Asteroids clone that uses OpenGL and the
ClanLib programming library. It features pretty graphics,
somewhat-realistic particle interactions, powerups, UFO opponents and
many other things. The object is to simply shoot asteroids and UFOs for
points. Once you've cleared all the asteroids in a level, you move on.
The asteroids grow more numerous and the asteroid fragments begin to
speed up. If you hit something with 75% or more of your shots, you get a
special accuracy award. 

-- 
Ben Reser <[EMAIL PROTECTED]>
http://ben.reser.org

"If you're not making any mistakes, you're flat out not trying hard
enough." - Jim Nichols

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