On Sun, Nov 24, 2002 at 04:31:59AM +0100, Per �yvind Karlsen wrote: > --=-=-= > Name : arena Relocations: (not relocateable) > Version : 0.1.0 Vendor: MandrakeSoft > Release : 1mdk Build Date: Sun Nov 24 04:25:58 2002 > Install date: (not installed) Build Host: klama.mandrake.org > Group : Games/Arcade Source RPM: (none) > Size : 447036 License: GPL > Packager : Per �yvind Karlsen <[EMAIL PROTECTED]> > URL : http://www.gla55pak.com/lameduckie/02june/asteroidarena/ > Summary : An OpenGL Asteroids clone based on ClanLib. > Description : > Code:Wave > metal wars > (a real-time strategy game)
How about a better description (stolen from the website): Asteroid Arena is a simple Asteroids clone that uses OpenGL and the ClanLib programming library. It features pretty graphics, somewhat-realistic particle interactions, powerups, UFO opponents and many other things. The object is to simply shoot asteroids and UFOs for points. Once you've cleared all the asteroids in a level, you move on. The asteroids grow more numerous and the asteroid fragments begin to speed up. If you hit something with 75% or more of your shots, you get a special accuracy award. -- Ben Reser <[EMAIL PROTECTED]> http://ben.reser.org "If you're not making any mistakes, you're flat out not trying hard enough." - Jim Nichols
