Hi, OK, the buildrequires thing should have been a different paragraph, they were unrelated comments, but in order to compile blender, you need those headers, so the spec file should represent that.
The reason I suggest the nvidia drivers is because you don't seem to be having troulbe and because the whole thing uses opengl...anyway, it was just an idea, and I know that somebody else confirmed having the same problems so I'm not the only one. Maybe we could find out what is different between our setups and start resolving the problem? -Elliott On Monday 24 February 2003 11:41 pm, Per �yvind Karlsen wrote: > exactly what does libpython2.2-devel have to do with this?:) > try with the binary drivers or the non-binary drivers to check=) > > > ----- Original Message ----- > From: "Elliott Martin" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, February 25, 2003 2:07 AM > Subject: [Cooker] blender 2.26 > > > I noticed that the blender rpm needs buildrequires: libpython2.2-devel to > > get it to compile, and even after recompiling it on my computer I'm still > > getting weird artifacts all over the screen... could it have to do with > > the nvidia drivers? > > > > -Elliott
