On Wednesday 05 March 2003 08:02 pm, Giuseppe Ghib� wrote: > glx 3D acceleration doesn't work remotely, or to be honest what is not > work remotely is DRI. To get glx working remotely you need Indirect > Rendering, available for instance on old Utah GLX (works only on XF 3.3.6), > which allows to obtain 3D acceleration even remotely. Maybe some other glx > library not using DRI could offer that too.
Ideally, use DRI if avbailable, avoid it and still do 3D if not. Cheers; Leon
