On Wednesday 05 March 2003 08:02 pm, Giuseppe Ghib� wrote:
> glx 3D acceleration doesn't work remotely, or to be honest what is not
> work remotely is DRI. To get glx working remotely you need Indirect
> Rendering, available for instance on old Utah GLX (works only on XF 3.3.6),
> which allows to obtain 3D acceleration even remotely. Maybe some other glx
> library not using DRI could offer that too.

Ideally, use DRI if avbailable, avoid it and still do 3D if not.

Cheers; Leon


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