Lepore, Bryan wrote:
if surface normals of a dn6/brix map are zero in some places, is there a 
specific reason it would look OK as a solid mesh in coot in ccp4 format?
i used some USF programs to write out a ccp4 map that looks like a nice closed tube in coot. its dn6 or brix counterparts (which i admit are not for coot), however, have surface normals equal to zero at the end of the tube, making it look like the end of an open pipe.

not sure where to start on this - any pointers appreciated,

-bryan (with thanks to T.Fenn)

Not sure I understand the question. In the absence of sufficient information, I'll make a guess based on FAQs in the past, which leads to this, possibly irrelevent, answer...

Does the tube extend to the limits of the map, and is your map grid defined such that the size of the map is exactly one unit cell?

If so, then the problem you are seeing is that Coot handles data in a repeating crystallographic space, which many other programs ignore.

K

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