Am 12.05.2009 20:31, Xueming Shen schrieb:
Ulf Zibis wrote:
Sherman,
thanks for verifying my suggestions.

> (1) simplify the "plane number" byte check by adding a new static array of cnspToIndex[16] for decoder

or simply:

      static final byte[] cnspToIndex = new byte[0x100];
      static {
          Arrays.fill(cnspToIndex, -1);
cnspToIndex[0xa2] = 1; cnspToIndex[0xa3] = 2; cnspToIndex[0xa4] = 3; cnspToIndex[0xa5] = 4; cnspToIndex[0xa6] = 5; cnspToIndex[0xa7] = 6; cnspToIndex[0xaf] = 7;
      }

           if ((cnsPlane = cnspToIndex[sa[sp + 1] && 0xff]) < 0)
               return CoderResult.malformedForLength(2);

considered that, but ended up thinking it might not really worth the 0x100 bytes:-) at least based on my measurement.

Well, int[16] is even 64 bytes, and loop performance should be more important here than wasting 196 bytes considering ~227,000 Bytes for the mapping tables?



*** Question: Why you code:

                  } else if ((byte1 & MSB) == 0) {  // ASCII  G0

instead of:

                  } else if (byte1 >= 0) {  // ASCII  G0

I believe this line was written 10 years ago, so I have no idea (or forgot) why we picked this one, my guess is the code might be a little easier to read with "MSB"...you think the >=0 is better or faster/

Yes, I think it's also faster, as loading of "MSB" + AND would be saved.
Not sure if HotSpot will detect the shortcut!



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