Ulf Zibis wrote:
Am 15.05.2009 00:03, Xueming Shen schrieb:

What is the "XOR approach"? I might have miss it. I'm happy to try it out. OK, the "3 times computing" and "compare <0" are the good hint to improve, the
latest one looks like

I'm afraid, you really missed it. See my post from 12.05.2009 20:25 CEST ;-)
I mean:

          int cnsPlane = sa[sp +1] ^ 0xa0;
          if (cnsPlane > 0xf || (cnsPlane = cnspToIndex[cnsPlane]) < 0)
              return CoderResult.malformedForLength(2);

or maybe (to force LoadUB (Bug ID 6797305), which may be faster than sign extension to int):
          int cnsPlane = (sa[sp +1] ^ 0xa0) && 0xff;

or maybe use byte[] (to force LoadUB, which may be faster than sign extension to int):
          byte cnsPlane = (byte)(sa[sp +1] ^ 0xa0);
or
byte cnsPlane = (byte)((sa[sp +1] && 0xff) ^ (0xa0 && 0xff)); // don't know if this make a difference

But anyway, I think,
      static final byte[] cnspToIndex = new byte[0x100];
      ...

would be the fastest.
With the motivation of pushing you move on to the ibm charsets as quick as possible:-) I've tried both xor and the byte[256]. since we have to do "int cnsPlane = (sa[sp +1] ^ 0xa0) && 0xff;", (without & 0xff, you got a negative sign extension), it is not faster than the existing one, actually my "not that accurate" benchmark shows it is slower...

The "static final byte[] cnspToIndex = new byte[0x100];" is slightly faster, the measurement shows about 3-5% improvement of the decoding. So the webrev has been updated to go with this approach. Thanks!

Sherman

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