Hi Staffan,
You're right. I thought ByteBuffer was more optimal in this respect.
Regards, Peter
On 10/17/2014 06:47 PM, Staffan Friberg wrote:
Hi Peter,
Thanks for reviewing.
I have switched to the Integer methods. Was looking through that API
but I was too stuck with the reflect and swap names so I missed the
reverse methods... :)
As Vitaly noted in his email the wrapped case runs much slower. Going
through the generated code it looks like the getInt method actually
read four bytes and then builds and int from them, unless we have some
intrinsic replacing that code.
Bits.java
static int getIntL(long a) {
return makeInt(_get(a + 3),
_get(a + 2),
_get(a + 1),
_get(a ));
}
static private int makeInt(byte b3, byte b2, byte b1, byte b0) {
return (((b3 ) << 24) |
((b2 & 0xff) << 16) |
((b1 & 0xff) << 8) |
((b0 & 0xff) ));
}
It looks like the same holds true for DirectByteBuffers unless you are
on x86 which supports unaligned reads. So I think aligning and using
Unsafe is the best option here for performance.
DirectByteBuffer.java
private int getInt(long a) {
if (unaligned) {
int x = unsafe.getInt(a);
return (nativeByteOrder ? x : Bits.swap(x));
}
return Bits.getInt(a, bigEndian);
}
Bits.java
static boolean unaligned() {
if (unalignedKnown)
return unaligned;
String arch = AccessController.doPrivileged(
new sun.security.action.GetPropertyAction("os.arch"));
unaligned = arch.equals("i386") || arch.equals("x86")
|| arch.equals("amd64") || arch.equals("x86_64");
unalignedKnown = true;
return unaligned;
}
Regards,
Staffan