On Tue, 22 Apr 2014 07:06:53 +0300 Ezio Melotti <ezio.melo...@gmail.com> wrote: > > I'll also suggest another related (and "controversial") idea. People > like to reach goals: if they address the 3 issues in their queue they > have reached the "empty queue" goal. Addressing 3 of the 5 issues > isn't quite the same thing. > I've seen this concept being exploited in three main ways: > 1) badges/trophies/achievements; > 2) competitions; > 3) streaks; [...] > > While I understand that probably most of the core devs would be > against similar things, this might motivate new users and make them > "addicted" to the tracker, while making their experience more > enjoyable, and the example I linked show that similar things exist > even in these environments (and not only on the micro-transaction > based smartphone games :). People who don't care about this > (different people are more or less competitive) could just ignore it. > OTOH this might have a negative side-effect if users start closing > issues randomly just to get the "100 closed issues" badge, but this is > not difficult to avoid.
Not difficult how? In any gamification system, people will work towards getting new rewards / awards, not towards making meaningful contributions. I think something like the Twisted high scores is acceptable (since it's quite un-serious), but starting displaying awards will really bias how people contribute (with a definite emphasis on quantity over quality, IMO). (it's the same reason I'm rather ambiguous on the whole idea of sprints) I think trying to ensure we actually *thank* people goes a long way towards achieving the same goal, but without the bias. Regards Antoine. _______________________________________________ core-workflow mailing list core-workflow@python.org https://mail.python.org/mailman/listinfo/core-workflow This list is governed by the PSF Code of Conduct: https://www.python.org/psf/codeofconduct