1. is It possible to set Room size for audio playback in iOS? (For
example kReverbRoomType_MediumHall, kReverbRoomType_LargeChamber,
kReverbRoomType_LargeHall2 )
My AUGraph connected in the following order
FilePlayerNode->MixerNode->EffectNode(bandEQ)->EffectNode(reverb2)->outPutNode
I tried kAudioUnitSubType_SpatialMixer and setting
kAudioUnitProperty_ReverbRoomType property. But it is not working.
AudioUnitSetProperty(myPlayer.mxUnit, kAudioUnitProperty_ReverbRoomType,
kAudioUnitScope_Global, 0,
&theValue, sizeof(theValue);
P.S I tried setting all the three scopes
For Mac we can use kAudioUnitSubType_MatrixReverb.
1. Is it possible create a surround effect in iOS using my above AUGraph
setup? Are there any dedicated audio unit for creating surround effect?
Regards
Clement
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