Hi all,

Two general questions.

1. Is it possible to have an app which installs a "fake audio device" (such
that the user could select it as their default) which would be available to
work properly that is installed from the Mac App Store? Are there
sandboxing/permissions issues here?

2. Looking at the Soundflower source code, I notice it uses IOKit
IOAudioEngine and IOAudioDevice. The code is a bit dated by now; is this
still the preferred way to implement a fake audio device? There are some
promising looking plugin-types in CoreAudio/HAL that I was looking at.

Thanks

Kevin
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