Hello all,

I've re-watched the relevant talks and re-read the headers and docs, but for 
the life of me I can't get an AVAudioFile from an AVAudioNode tap block that's 
playable. I'm trying to create an AIFF file, but haven't had success with any 
file-type. Bytes are written, no error, but the file isn't recognized as a 
valid AIFF by any media player.

Here's the code:
https://gist.github.com/dreamwieber/455c2f2073139bd591f6

And here's some more details of variations on that code which I've tried:

http://stackoverflow.com/questions/27156408/how-to-write-avaudiofile-from-tap-block

Thanks for any help -- been stuck at this basic first step with AVAudioEngine 
for a while now. On the surface it looks like such a nice Swift-ready API 
compared to ExtAudioFile (with which I have experience), but so far I'm 
striking out.

Greg
 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
https://lists.apple.com/mailman/options/coreaudio-api/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to