Hello all, I've re-watched the relevant talks and re-read the headers and docs, but for the life of me I can't get an AVAudioFile from an AVAudioNode tap block that's playable. I'm trying to create an AIFF file, but haven't had success with any file-type. Bytes are written, no error, but the file isn't recognized as a valid AIFF by any media player.
Here's the code: https://gist.github.com/dreamwieber/455c2f2073139bd591f6 And here's some more details of variations on that code which I've tried: http://stackoverflow.com/questions/27156408/how-to-write-avaudiofile-from-tap-block Thanks for any help -- been stuck at this basic first step with AVAudioEngine for a while now. On the surface it looks like such a nice Swift-ready API compared to ExtAudioFile (with which I have experience), but so far I'm striking out. Greg
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