Are there any other audio units in your chain? Be sure to set the output ASBD of each audio unit to the input ASBD of the audio unit it is connected to (downstream). Just as a troubleshooting technique you can try putting AUConverters between various audio units to see if that fixes things. Maybe you could post your ASBD and we can spot an issue. Instead of using AudioUnitSampleType just find out what it is typedef'd to and substitute it with that ( you can just highlight it and "jump to definition" in Xcode). All of the iOS8 specific issues I've had were all traced back 32-64 bit issues. Here is a handy guide that points out some common gotchas: https://developer.apple.com/library/ios/documentation/General/Conceptual/CocoaTouch64BitGuide/ConvertingYourAppto64-Bit/ConvertingYourAppto64-Bit.html#//apple_ref/doc/uid/TP40013501-CH3-SW1
On Sun, Jan 11, 2015 at 5:00 PM, Matt Hart <[email protected]> wrote: > I haven't tested with m4a lossless, but I have played about 14 or so > lossless wav simultaneously as well as that many m4a compressed files. They > are all buffered though. > > On Jan 11, 2015, at 7:08 PM, Robert Carroll <[email protected]> wrote: > > Hi. > > Thanks. I am doing that with the same function call. > > Further investigation is pointing to some other issue. My code that reads > the ExtAudioFile objects is playing single m4a files, but not multiple > files set up on different mixer buses. I was testing with a single A440.if > file then with 3 m4a lossless files for C4, E4, G4 which should play > simultaneously. > > On iOS 7 it works, on iOS 8 I get a brief burst of vicious white noise. > > I’m inclined to think this is back to the storage type for the sample > data. Since, I haven’t found an answer to a replacement for the > AudioUnitSampleType on iOS, I had reverted my code to using that type. > > rob > > On Jan 11, 2015, at 6:25 PM, Matt Hart <[email protected]> wrote: > > I use this with iOS 8 and 7 without any issues. Did you set the expected > client data format onto the audio file property? > > status = ExtAudioFileSetProperty(_audioFile, > kExtAudioFileProperty_ClientDataFormat, sizeof(_targetAudioDescription), & > _targetAudioDescription); > > > On Jan 11, 2015, at 1:56 PM, Robert Carroll <[email protected]> wrote: > > I am attempting to narrow down the options why my audiograph code is > failing on iOS 8. > > I am using ExtAudioFileRead to extract data from applelossless source > files and load structs set up for this purpose. > The buffers and audioData parts of the struct are typed as > AudioUnitSampleType. > > All of this works as it should on iOS’s up to 7.x. Running on iOS 8.1.2 I > can play aiff source files with this code but get distortion if I load the > m4a (lossless) files. > > What changed in iOS 8 with extaudiofile that would account for this issue? > > thanks > > rob > > > Robert Carroll > RSM Records > Toronto > http://www.rsmrecords.com > > > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Coreaudio-api mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/coreaudio-api/matt%40matthart.com > > This email sent to [email protected] > > > > > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Coreaudio-api mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/coreaudio-api/oneill707%40gmail.com > > This email sent to [email protected] >
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