Correction on a typo:

he AmbientSound mode still allows *now* background audio, correct?

*now => no*

Thanks,
Beinan


On Wed, Jan 21, 2015 at 2:33 PM, Beinan Li <[email protected]> wrote:

> It is still not the right fix using "App plays audio" for the key "Require
> background mode" in info.plist.
> AudioOutputUnitStart() may still fail on iOS 8.1.2 devices.
>
> Looking at AVAudioSessionErrorCodeCannotStartPlaying again, I see that
> with that info.plist option,
> the AmbientSound mode still allows now background audio, correct?
>
> I could still add sleep() to it, but this sounds too ad-hoc to be an
> acceptable solution for all the devices.
>
> Should I file a bug report to Apple? Any thoughts?
>
> Thanks,
> Beinan
>
>
> On Mon, Jan 19, 2015 at 5:23 PM, Beinan Li <[email protected]> wrote:
>
>> OK, found it. Thanks for the tip Scott!
>> Under those modes, I'd have to enable the background mode for audio,
>> otherwise when it takes longer for the foreground phone app to dismiss,
>> the AudioOutputUnitStart() may fail its turn.
>>
>>
>>
>> Thanks,
>> Beinan
>>
>>
>> On Mon, Jan 19, 2015 at 5:03 PM, Beinan Li <[email protected]> wrote:
>>
>>> Thanks. I found some clues.
>>>
>>> Just under AmbientSound and iOS8 devices,
>>>
>>> 1. If I put a sleep(2); before the AudioOutputUnitStart() call, then
>>> the audio will restore normally. And 2 is an empirical number, 1 would be
>>> too short, and 3 seems to work the same way as 2.
>>>
>>> 2. If the first call to AudioOutputUnitStart() fails, there is just no
>>> use to wait and retry.
>>>
>>> This looks scary because I found no docs explaining the differences in
>>> interruption handling "timing" between iOS versions. And the number feels
>>> completely random.
>>>
>>> Does anyone have any pointers?
>>>
>>> Thanks,
>>> Beinan
>>>
>>>
>>> On Mon, Jan 19, 2015 at 4:36 PM, Douglas Scott <[email protected]>
>>> wrote:
>>>
>>>> Just as a starting point:  if you grep that error in the public audio
>>>> headers, you will find it is:
>>>>
>>>> AVAudioSessionErrorCodeCannotStartPlaying = '!pla', /* 0x21706C61,
>>>> 561015905 */
>>>>
>>>>
>>>> with description:
>>>>
>>>>   @constant AVAudioSessionErrorCodeCannotStartPlaying
>>>> The app is not allowed to start recording and/or playing, usually
>>>> because of a lack of audio key in
>>>>   its Info.plist.  This could also happen if the app has this key but
>>>> uses a category that can't record
>>>>   and/or play in the background (AVAudioSessionCategoryAmbient,
>>>> AVAudioSessionCategorySoloAmbient, etc.).
>>>>
>>>> On Jan 19, 2015, at 12:11 PM, Beinan Li <[email protected]> wrote:
>>>>
>>>> Hi CoreAudio,
>>>>
>>>> Our app used to handle interruption correctly with the registered
>>>> interruption listener.
>>>> Now on iOS 8 under kAudioSessionCategory_AmbientSound category,
>>>> whenever we reject a phone call, the call to AudioOutputUnitStart() for
>>>> resuming the
>>>> audio pipeline always returns:
>>>>
>>>> ERROR:     [0x3afe09dc] 1230: AUIOClient_StartIO failed (561015905)
>>>>
>>>> And our apps will have no sound as a result.
>>>>
>>>> We set it to retry on fails but it would always fail on retries.
>>>>
>>>> We were we missing?
>>>>
>>>> Thanks,
>>>> Beinan
>>>>
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>>
>
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