Hi all,

I wrote a simple play-through test application using input AUHAL and 
DefaultOutputUnit. 

While experimenting with it I noticed that, just after startup, there are some 
strange sounds popping out, that last a few milliseconds.

This behavior happens only when at least 30 seconds have passed from the last 
run.
Consequently, I related this to a sort of sleep (power saving?) mode of the 
device. 
In fact, it is easy to hear a small click (followed by total silence) after 30 
seconds from the last sound.
Also, it seems that the dirty samples come from the last play-through though 
I’m still not sure about it.

This behavior can be experienced with the CAPlayThrough sample code as well, so 
it is not related to my code.
Just wait 30s between two successive runs.

Going a little bit further, I found that when starting the play through after 
those 30s, the DeviceProcessorOverload callback of the input device is called a 
few times.
Furthermore, if instead of simply starting the inputAUHAL, I execute the 
sequence

inputAUHAL start - sleep 100ms - inputAUHAL stop - sleep 1s -inputAUHAL start

I get rid of the dirty samples. It is as if I give the device the time to wake 
up.

My question is: this seems to me a very unorthodox approach to solve this 
problem, there is something I am missing? 
Maybe a property to tell the device not to go to sleep or to wake up instantly?

My machine is a new MBP 13 retina. This happens with mic/headphone (iPhone set) 
and also with built-in audio I/O.

Thank you very much,
Bruno
______________________

Bruno Di Giorgi
PhD Student - Composer

Mobile: 0039 347 16 49 210
Web: www.brunodigiorgi.it <http://www.brunodigiorgi.it/>
Skype: bruno.di.giorgi

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