Hello, I am trying to update a videogame for iOS8. The game synthesizes its own sounds, and when compiling using the iOS8 SDK I got a lot of these errors:
'AudioUnitSampleType' is deprecated: The concept of canonical formats is deprecated By looking around online I found some suggestions to replace ‘AudioUnitSampleType' with ‘SInt32’. So I did that. I also replaced: stereoStreamFormat.mFormatFlags = kAudioFormatFlagsAudioUnitCanonical; with this: stereoStreamFormat.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsPacked | kAudioFormatFlagIsNonInterleaved; Now, I don’t really know what I am doing here, I was just following what someone on the web said. But this *almost* works. It compiles and the sounds play like they should — *except* there is noise present, a crackling sound during some of the noises that was not there before. I’m really hoping someone here knows what might cause this and can suggest a fix!? Thanks Bob _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (Coreaudio-api@lists.apple.com) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/coreaudio-api/archive%40mail-archive.com This email sent to arch...@mail-archive.com