Does AudioUnitRemovePropertyListenerWithUserData wait for all ongoing
callbacks to finish? The docs don't specify this.

My rationale should be obvious:

my_context *m_ctx;

void setup() {
  m_ctx = new my_context;
  AudioUnitAddPropertyListener(..., m_ctx);
}

void destroy() {
  AudioUnitRemovePropertyListenerWithUserData(..., m_ctx);
  delete m_ctx; // <-- is this safe?
}
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