One other question I have is...  If I have a buffer of samples, and I
want to apply an audio unit to them (such as the low pass filter I
described in my previous thread), do I still need to set up a render
proc?

I noticed there is an audio unit property
"kAudioUnitProperty_InPlaceProcessing", which seems like what I would
want--- but I am just curious if anyone here has experience with this
and can tell me what flags exactly are necessary to take a buffer of
samples and apply an audio unit directly, so that as in this example,
all the high frequencies would be instantly removed from the buffer...

Patrick J. Collins
http://collinatorstudios.com

 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
https://lists.apple.com/mailman/options/coreaudio-api/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to