Hi Charles,

Sorry I can’t help, but your message is definitely getting to list (3 or 4 
times now).

Best,
Corey

> On Jul 29, 2015, at 4:39 PM, Charles Constant <[email protected]> 
> wrote:
> 
> I'm using the AVAudioEngine player in a project where I need to play a stereo 
> buffer. I want the option to store my left and right buffers as two separate 
> vectors of Doubles.
> 
> Currently I'm handling playback by using a function from the Accelerate 
> framework to convert and copy the Doubles to the player's
> AVAudioPCMBuffer... which is where I would love some sage advice from you! 
> Two problems with the approach I'm using:
> 
> 1) at the moment I have to write data to .floatChannelData by arranging 
> samples like so: [ L0 L1 L2 L3 ... R0 R1 R2 ... ] It would be more flexible 
> if I could send the vectors separately (especially since I may realloc the 
> size which is annoying when they're laid out one after the other). Is using 
> an AVAudioEngine *mixer* the *only* way do this?
> 
> 2) (less important) it would be nice if I could send Doubles without 
> converting to Float32  but I get the impression that's not supported? Maybe 
> This requires the AVAudioPCMBuffer? I'm not sure I'm sticking with Doubles 
> anyways so it's not a huge issue (I have code for both)
> 
> The best case scenario would let me keep the buffers up to date, and when it 
> comes time to play them, just assign two pointers for the buffers. That would 
> be just peachy. Does anyone with more experience than me know if it's 
> possible?
> 
> Thanks!
> 
> PS: I'm hoping I haven't triple-posted this. I keep getting messages from the 
> admin group that my email was rejected. If so, apologies for that too!
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