In iOS, you can set your preferred buffer duration with AVAudioSession, and this has some influence on it. I'm not sure if this is possible on Mac OS, but the take away is that the buffer size is determined by the host process.
Kevin On Sat, Oct 17, 2015 at 11:45 AM, Larissa Laich <[email protected]> wrote: > Hi, > > when I set a render callback on an Audio Unit, is there any possibility to > influence how often the callback is called per second (=> how big the size > of the provided Audio Buffer will be)? > > Thanks a lot, > Larissa > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Coreaudio-api mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > > https://lists.apple.com/mailman/options/coreaudio-api/kevin.c.dixon%40gmail.com > > This email sent to [email protected]
_______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/coreaudio-api/archive%40mail-archive.com This email sent to [email protected]
