Thanks but that would be a problem - we are using OpenGL based system based
on textures, vectorial graphics etc., pretty complex thing. There's no
reasonable API to say "this NSView supports high DPI? + what is current
DPI?".

Vojtech

2015-11-14 4:22 GMT+01:00 Paul Davis <[email protected]>:

> The basic technique is to stop using pre-rendered images in the GUI for
> the audiounit. Any pre-rendered image has a predefined resolution, which is
> either too high for non-retina display or too low for retina.
>
> On Fri, Nov 13, 2015 at 6:01 PM, Vojtěch Meluzín <
> [email protected]> wrote:
>
>> Hi,
>>
>> is there a way to make AudioUnits look good on retina displays? I mean if
>> the host is not "NSHighResolutionCapable", then it is resized, right? But
>> then there is no way to specify that for the plugins themselves. I would
>> assume that logical solution would be to have a flag in each NSView, but
>> that's probably not the case, or is it? Is there another way?
>>
>> Cheers!
>> Vojtech
>>
>>
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