Thanks but that would be a problem - we are using OpenGL based system based on textures, vectorial graphics etc., pretty complex thing. There's no reasonable API to say "this NSView supports high DPI? + what is current DPI?".
Vojtech 2015-11-14 4:22 GMT+01:00 Paul Davis <[email protected]>: > The basic technique is to stop using pre-rendered images in the GUI for > the audiounit. Any pre-rendered image has a predefined resolution, which is > either too high for non-retina display or too low for retina. > > On Fri, Nov 13, 2015 at 6:01 PM, Vojtěch Meluzín < > [email protected]> wrote: > >> Hi, >> >> is there a way to make AudioUnits look good on retina displays? I mean if >> the host is not "NSHighResolutionCapable", then it is resized, right? But >> then there is no way to specify that for the plugins themselves. I would >> assume that logical solution would be to have a flag in each NSView, but >> that's probably not the case, or is it? Is there another way? >> >> Cheers! >> Vojtech >> >> >> _______________________________________________ >> Do not post admin requests to the list. They will be ignored. >> Coreaudio-api mailing list ([email protected]) >> Help/Unsubscribe/Update your Subscription: >> >> https://lists.apple.com/mailman/options/coreaudio-api/paul%40linuxaudiosystems.com >> >> This email sent to [email protected] >> > >
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