On Mon, Jan 11, 2016 at 2:08 AM, Alexander Bollbach < [email protected]> wrote:
> > I am trying to record small chunks of PCM for this beat making app I'm > writing and so I figured it would be easy enough to just do > AudioFileWriteBytes in this callback and multiply the number of frame with > how many bytes per frame and just write it but the file winds up being a > garbled mess. > You cannot do file i/o from a render callback or anywhere else in the realtime audio thread(s). Please read this, which isn't about audiounits but is about realtime audio programming. http://www.rossbencina.com/code/real-time-audio-programming-101-time-waits-for-nothing
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