On Sun, Jan 31, 2016 at 4:08 PM, Charles Constant <[email protected]>
wrote:

> Does anyone know of any sample code for an AudioUnit written in plain C
> (as opposed to C++, or Obj-C)? ...assuming that is even possible.
>
> The most relevant references I've found, so far, for what I need to do are
> Apple's "AUBase.cpp" and "ReverseOfflineUnitVersion.cpp" examples. I have
> very little C++ experience, and have no idea how I could implement this in
> C.
>
> I realize C++ is "the" choice writing AudioUnits. However (a) the
> AudioUnit I need to write is very simple (not much more than an offline
> mixer) (b) I can reuse some code from my existing C render procs (c) C++
> would add extra time for me to get up to speed with a mixed C++/Swift
> project. My guess is that plain C would work better in my current project,
> if there's some sample code of a pure C AudioUnit.
>

You cannot do this in any sensible way.

Almost all legal C code is legal C++ code.

What do you think you're trying to avoid?
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