We're having two different conversations somehow, though I do appreciate
you taking the time.


On Mon, Mar 7, 2016 at 11:57 AM, Paul Davis <[email protected]>
wrote:

>
>
> On Mon, Mar 7, 2016 at 2:49 PM, Charles Constant <[email protected]>
> wrote:
>
>> Thanks Paul,
>>
>> The app I'm working on is an audio editor. It supports 32 or 64 bit files
>> natively.
>>
>
> What format supports 64 bit sample depth? What program creates them?
>
>
>>
>> > Since almost all AU's and AU hosts work with 32 bit floating point
>> data, that's the format you're going to see by default in an ABSD.
>>
>> If I install an app that let me open 64bit files natively, and I run them
>> through a 64bit-capable effect... it doesn't matter that the difference is
>> completely imperceptible. I don't want to throw away the user's data
>> without a good reason.
>>
>>
> just so we're clear, a 32 bit sample depth captures the signal of brownian
> motion in every part of the signal chain. A 64 bit floating point number
> has 52 bits of mantissa. You're not throwing away data, you're throwing
> away noise.
>
>
>
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