My host needs to call an AUv3 Extension's AURenderBlock without using an 
AUGraph or AVAudioEngine.

Instantiating the AU and getting its viewController works fine; but when I call 
the AURenderBlock I get kAudioUnitErr_Uninitialized. I guess I need to manually 
initialise the AU. 

How do I do this?

[AVAudioUnit 
instantiateWithComponentDescription:AVUnit.audioComponentDescription 
options:options completionHandler:^(AVAudioUnit* avAudioUnit, NSError* error) {
    
        AU = avAudioUnit.AUAudioUnit;
        //AudioUnitInitialize( avAudioUnit.audioUnit ); <-- this does not work
        
        // open the GUI for the plugin, this works without an issue
        [AU requestViewControllerWithCompletionHandler:^(AUViewControllerBase* 
AUviewController) {
            pluginViewController = AUviewController;
        }];

        audioUnitRenderBlock = AU.renderBlock;     

}];
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