Hi all, Does iOS support recording audio from the RemoteIO Audio Unit at a fixed sample rate chosen by the app, with automatic sample rate conversion when the app's sample rate does not match that of the hardware, without doing simultaneous playback?
And if so, could someone point me at some documentation or sample code showing how to do it correctly? The aurioTouch example does not apply because it does simultaneous recording and playback, not recording only. My experience is that simultaneous recording+playback using a render callback as in aurioTouch works fine, but when I try to record without simultaneous playback by using an input callback (kAudioOutputUnitProperty_SetInputCallback), the recorded audio is garbled when sample rate conversion occurs. I just can't figure out whether this is a bug in my app, a bug in iOS, or simply something that was never guaranteed to work. -- Andreas Gustafsson, [email protected] _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/coreaudio-api/archive%40mail-archive.com This email sent to [email protected]
