setPreferredSampleRate returns yes or no depending on if it worked or not.
Perhaps you could put it inside a loop which checks the sample rate if an
error is reported? I'm assuming this is a situation where you want the
program to respond, not the hardware sample rate of the iOS device.

On Thu, Aug 30, 2018 at 4:53 PM AI Developer <[email protected]>
wrote:

> What is the proper way for an AudioUnit (v3) to report the fact that it
> does not support specific sample rates.
>
> We have some AudioUnits that we do not want to support above 96K.
>
> Thanks.
> Devendra.
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