I have both Mac and iOS applications that load a custom SoundFont into 
kAudioUnitSubType_DLSSynth. These apps receive MIDI data and pass on the data 
to the DLSSynth. This basic scenario works great in our applications.

We are about to embark on enhancements to our SoundFont based on the parameters 
defined for SoundFonts in the 2.01 specification (the final SoundFont spec from 
Creative Labs).

Can anyone provide a comprehensive list of SoundFont features that are or are 
not supported by kAudioUnitSubType_DLSSynth in the Mac and iOS environments?

In particular we plan to improve the realism of various instruments by defining 
the parameters for the SoundFont's “modulators.” These modulators enable 
different types of MIDI input (key velocity, key number, continuous 
controllers, etc.) to control any number of synth parameters. By tweaking these 
modulator parameters for each instrument in the SoundFont, we can specify—in 
theory—the way in which a low-pass filter adjusts the timbre of an instrument 
based on velocity, map the mod wheel to control filter cutoff, crossfade 
samples, and so forth.

Of course it would be a delight to learn that kAudioUnitSubType_DLSSynth 
supports the complete spec.

Thanks,
George Litterst
TimeWarp Technologies
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