You can use both! In both cases, you should avoid everything that conflict with 
real-time Audio. More cautious is needed with Swift (such as no Swift in 
real-time blocks). AVAudioEngine is of course much more Swift Friendly.

> On 2 Aug 2019, at 11:50, Beinan Li <li.bei...@gmail.com> wrote:
> 
> Thanks Arshia! Really appreciate your pointers. That's great news. 
> By the way, do you use Swift or OBjC with AVAudioEngine?
> 
> 
> Thanks,
> Beinan
> 
> 
> 
> On Fri, Aug 2, 2019 at 5:40 PM Arshia Cont <arshiac...@antescofo.com 
> <mailto:arshiac...@antescofo.com>> wrote:
> Beinan,
> 
> This is my understanding of the situation talking to some of the CoreAudio 
> people at this year’s WWDC and following the recent evolution. Ofcourse it 
> all depends on what you’re currently doing with CoreAudio so my input is 
> biased on my needs which are low-latency real-time Audio I/O.
> 
> AuGraph is officially marked as Deprecated starting iOS 13 (and Catalina?). 
> AVAudioEngine seems to be ready to provide the move. For my concerns, it 
> wasn’t still ready until the current Beta (again for low-latency real-time 
> audio). With the addition of the AVAudioSinkNode and AVAudioSourceNode, 
> AVAudioEngine can cope with what AUnit and AUGRAPH could do on low-latency 
> situations. In your case and from your description, you should have a look at 
> AVAudioSourceNode. 
> Here is what you need: https://developer.apple.com/videos/play/wwdc2019/510/ 
> <https://developer.apple.com/videos/play/wwdc2019/510/>
> 
> It also seems like your deprecated warnings are much older than what I 
> describe above! I’ve been using AUnit and AuGraph until now without problem 
> removing Canonical (and other) deprecated stuff as they appeared. So if 
> you’re targeting iOS 12, you can still stay on older CoreAudio APIs. But you 
> might wanna start shopping on AVAudioEngine as it’s gonna be time to move 
> soon after adoption of Catalina/iOS13 in a few months.
> 
> Any further insight from other users would be welcome. I’m going to start 
> testing the Sink and Source nodes for real-time use soon.
> 
> Cheers,
> 
> 
> Arshia Cont
> www.antescofo.com <http://www.antescofo.com/> 
>  
> 
>> On 2 Aug 2019, at 11:01, Beinan Li via Coreaudio-api 
>> <coreaudio-api@lists.apple.com <mailto:coreaudio-api@lists.apple.com>> wrote:
>> 
>> Hello CoreAudio,
>> 
>> I'm seeking advice on migrating from CoreAudio/ObjC++ to 
>> AVAudioEngine/Swift/ObjC: should I do it or when should I start worry? 
>> 
>> I have a legacy macOS/iOS project that uses CoreAudio heavily, mainly just 
>> AudioQueue, but right now on Mojave / iOS 12 things start to breakdown or 
>> throw "deprecated" warnings at me, e.g.:
>>      
>>     AudioSampleType is deprecated: The concept of canonical formats is 
>> deprecated. 
>> 
>> And I need to at least bring in AVFoundation. This prompts me to shop around 
>> for other solutions.
>> 
>> My project is not a synth/FX app. It would only use metering/spectrogram and 
>> some visualization at best. Low-latency is essential though. The info about 
>> latest CoreAudio stack on the internet seems increasingly scarce and I'm 
>> hesitating to adopt 3rd-party frameworks such as JUCE for such a small 
>> project. So I'd love to give the Swift stack or even just ObjC/C stack a 
>> serious try. 
>> 
>> Now my concern is mainly in the performance and latency. I've seen these 
>> posts regarding using AVAudioEngine:
>> 
>> https://stackoverflow.com/questions/1877410/whats-the-difference-between-all-these-audio-frameworks
>>  
>> <https://stackoverflow.com/questions/1877410/whats-the-difference-between-all-these-audio-frameworks>
>> 
>> https://stackoverflow.com/questions/26115626/i-want-to-call-20-times-per-second-the-installtaponbusbuffersizeformatblock/26600077#26600077
>>  
>> <https://stackoverflow.com/questions/26115626/i-want-to-call-20-times-per-second-the-installtaponbusbuffersizeformatblock/26600077#26600077>
>> 
>> https://stackoverflow.com/questions/45644079/performance-between-coreaudio-and-avfoundation
>>  
>> <https://stackoverflow.com/questions/45644079/performance-between-coreaudio-and-avfoundation>
>> 
>> It seems there aren't a lot of agreements on whether or not the Swift stack 
>> could achieve low-latency using its AU wrapper. Some says that the 
>> performance is 30-40% worse than the CoreAudio stack. But there is also a 
>> positive report:
>> 
>> https://stackoverflow.com/questions/45644079/performance-between-coreaudio-and-avfoundation
>>  
>> <https://stackoverflow.com/questions/45644079/performance-between-coreaudio-and-avfoundation>
>> 
>> Before I dive into a whole new world (Swift newbie), any suggestions from 
>> the list would be greatly appreciated!
>> 
>> 
>> 
>> Thanks,
>> Beinan
>> 
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