Turns out Apple's sample code also receives parameter address that’s beyond the parameter count. This sample code, Creating Custom Audio Effects: https://developer.apple.com/documentation/audiotoolbox/audio_unit_v3_plug-ins/creating_custom_audio_effects <https://developer.apple.com/documentation/audiotoolbox/audio_unit_v3_plug-ins/creating_custom_audio_effects>
I’ve tested it with auval and the `DSPKernel::handleOneEvent(AURenderEvent const *event)` function receives an event with parameter address set to 2798869411. Markus, is it possible that auval picks a random parameter address that’s invalid. I’m now debugging the sample code, but thought I’d ask in case there’s also an issue in auval. > On 15 Jun 2021, at 2:17 pm, Nikolozi Meladze via Coreaudio-api > <coreaudio-api@lists.apple.com> wrote: > > Thanks Rob & Markus for your help. > > Turns out my AU crashes when the auval runs, so the render timeout error is a > bit misleading. > > I have a vector which holds all parameter rampers. When auval runs, at some > point it request to set a value for a parameter with the address of > 3634796004. This is coming from AUParameterEvent.parameterAddress. This is > clearly a garbage value, I have my parameters enumerated in sequence from 0. > And the crash is caused by accessing index out of bounds of the vector. I > should probably add a check for that, but for now, clearly, this is exposing > another bug somewhere in my code. I’ll just continue debugging, I’m getting > close :) > >> On 15 Jun 2021, at 12:37 pm, Robert Abernathy <r...@musicunfolding.com >> <mailto:r...@musicunfolding.com>> wrote: >> >> My issue was in allocateRenderResources() not in the internalRenderBlock. >> The AU had actually been running fine on iOS for a few years when I ported >> it to macOS and saw the issue in auval. It was even running fine on macOS in >> Logic, GarageBand, MainStage, and Reaper. That’s why I mentioned it here >> because it feels a bit similar to this situation. The error was definitely >> in my code. It’s just that none of the hosts had exercised the code in >> question in the pattern that caught the bug before auval did. >> >> Auval is great and in this case it did find a bug in my code. It’s just that >> the error reporting was off and some things at the time hinted that it might >> be a combination of how my code was failing and that the AU was a sandboxed >> AUv3 port. >> >> It would actually be very nice to have a way of using auval on iOS to test >> conformance of AUv3’s there. Even if we could only have it in the simulator, >> it would be great to have. >> >> Cheers, >> Rob >> >>> On Jun 15, 2021, at 2:18 AM, Markus Fritze <mfri...@apple.com >>> <mailto:mfri...@apple.com>> wrote: >>> >>>> One thing to keep in mind while trying to trace issues with auvaltool and >>>> errors with Mac Catalyst is that the reported error may not be where the >>>> actual problem is. I spent several months trying to trace a failure with >>>> an iOS AUv3 I was porting using Catalyst that wouldn’t pass auval because >>>> the channel configuration wasn’t passing the tests. But, auval wasn’t even >>>> reporting the channels that I had configured. >>> >>> auval is not perfect, but it is a tool that helps finding a bunch of issues >>> much easier than during using the plugin. But it can’t test everything. >>> >>> >>>> In the end I gave up trying to chase down the issue and reprogrammed the >>>> entire AU. In doing this, I found that I actually had a timing issue in >>>> the allocation method for the DSP code. >>> >>> We have special code in our DSP section, which throws an error whenever >>> somebody tries to allocate memory during a render callback – which >>> obviously is a massive no-no. >>> >>> >>> Markus >>> >>>> When I went back and fixed this in the original code for the AU, auval >>>> passed with no issues. >>>> >>>> I’d look everywhere in your code for things that might not be right, not >>>> just in the areas that the auval error suggests. >>>> >>>> Cheers, >>>> Rob >>>> >>>>> On Jun 14, 2021, at 6:44 AM, Nikolozi Meladze via Coreaudio-api >>>>> <coreaudio-api@lists.apple.com <mailto:coreaudio-api@lists.apple.com>> >>>>> wrote: >>>>> >>>>> Hi, >>>>> >>>>> I’m trying to run my iPad AUv3 synth on macOS Big Sur using Mac Catalyst. >>>>> I’ve fixed a few issues and made some progress. But I’m currently stuck >>>>> on the auval returning this error: >>>>> >>>>> ``` >>>>> Checking parameter setting >>>>> Using AudioUnitSetParameter >>>>> Using AudioUnitScheduleParameter >>>>> ERROR: -66745 IN CALL AudioUnitRender >>>>> >>>>> * * FAIL >>>>> ``` >>>>> >>>>> What does this particular test do? Is there documentation that I can >>>>> read, to see what each auval test does? >>>>> >>>>> I know -66745 corresponds to kAudioUnitErr_RenderTimeout but that still >>>>> doesn’t tell me much. >>>>> >>>>> The AUv3 loads and works fine in Reaper, but doesn’t work in Logic >>>>> because auval fails it because of the above error. Any pointers would be >>>>> appreciated. >>>>> >>>>> Cheers >>>>> Niko >>>>> _______________________________________________ >>>>> Do not post admin requests to the list. 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