Quoting ron minnich <[EMAIL PROTECTED]>: > I kind of remember how this works, but you can confirm it. The issue > is that you are going to emulate a hunk of code which expects to > return. > > How do you do this? I am pretty sure the emulator fakes a call to the > vga rom entry point, and places a hlt instruction after that call, so > that when the call returns, you get a halt and a dramatic message. > Possibly this message could be a little less stress-inducing :-) > > ron > Yeh, it stressed me a little bit. But in fact there is no wories.
Now if I could figure out why agpgart is detecting the wrong amount of stolen memory (892K) VGA will be complete:-) Thanks - Joe -- coreboot mailing list [email protected] http://www.coreboot.org/mailman/listinfo/coreboot

