Quoting ron minnich <[EMAIL PROTECTED]>:

> I kind of remember how this works, but you can confirm it. The issue
> is that you are going to emulate a hunk of code which expects to
> return.
>
> How do you do this? I am pretty sure the emulator fakes a call to the
> vga rom entry point, and places a hlt instruction after that call, so
> that when the call returns, you get a halt and a dramatic message.
> Possibly this message could be a little less stress-inducing :-)
>
> ron
>
Yeh, it stressed me a little bit. But in fact there is no wories.

Now if I could figure out why agpgart is detecting the wrong amount of  
stolen memory (892K) VGA will be complete:-)

Thanks - Joe

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