Graeme Russ wrote:
> I have managed to coerce U-Boot into processing a bzImage and
> loading what appears to be the correct data @ 0x10000.
..
> So it looks like legit code (setting up a stack frame etc)
> But where to go from here?

Did you look at what the stub added by mkelfImage does? You need to
do the same. After that; mov ebx, 0x10000; jmp ebx


//Peter

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