Martin Roth wrote: > * Can we adopt on principle removing all cpp guards on protos?
Why would this be a good idea? What does "cpp guards" actually refer to? > * Add cleanup task - remove guards specifically around prototypes? > * Having the prototypes outside of guards turns a compile time > error into a linker error. Those sound like drawbacks? > * We should be more strict about how we define our blocks’ APIs. Ok, but.. I just don't understand this proposal? Can someone explain? Thanks //Peter _______________________________________________ coreboot mailing list -- [email protected] To unsubscribe send an email to [email protected]

