Martin Roth wrote:
> * Can we adopt on principle removing all cpp guards on protos?

Why would this be a good idea?

What does "cpp guards" actually refer to?

>    * Add cleanup task - remove guards specifically around prototypes?
>    * Having the prototypes outside of guards turns a compile time
> error into a linker error.

Those sound like drawbacks?


>    * We should be more strict about how we define our blocks’ APIs.

Ok, but.. I just don't understand this proposal? Can someone explain?


Thanks

//Peter
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