Hi, Thanks for the reply. To answer your questions: - I'm running linear frame buffer, but not at native resolution. If I do, the boot menu text gets too small since this is a 13" 2k screen. - Payload is Tianocore - Windows is installed in UEFI (these last two have been the same configuration as always)
I didn't know the commit hash was embedded in the binary, I'll take a look and see if I can reproduce a working build. I do know that my display needed a patch to work correctly before this update <https://review.coreboot.org/c/coreboot/+/35898>, but I'm unclear if THAT's what caused Windows to not work correctly (i.e whether the patch worked better or not). I guess if I start with the commit I originally used I can play around with cherry-picking that commit vs the previous patch). R On Sat, Dec 28, 2019 at 5:00 AM Nico Huber <[email protected]> wrote: > Hi Rafael, > > On 26.12.19 21:43, Rafael Send wrote: > > For the past month or two (I'm not actually sure WHEN it stopped > working) I > > haven't been able to successfully boot (any) Windows installations using > > libgfxinit. > > libgfxinit just sets up a framebuffer, all the software compatibility > depends on how the framebuffer info is communicated (coreboot payload > mostly). Please tell us > > o do you run a textmode or linear (native resolution) framebuffer? > o is your Windows in BIOS or EFI mode? (these are completely different > cases wrt. the framebuffer) > o if you use SeaBIOS, please also attach your .config and the output > of `build/cbfstool build/coreboot.rom print`. There are many, many > variables with SeaBIOS with too many possible combinations. > > > > > Mid-October I had created some builds that worked, but I'm not sure they > > were using master or something else at that point (only kept the binaries > > unfortunately). > > coreboot binaries contain the commit hash and a defconfig they were > built with. You can compare that to your current built. > > Nico >
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