Robin Gilks wrote:
A difficult question to put a title to so I'll paint a brief scenario...
The application is written in c++
It receives a data message and instantiates a message decoder class.
Based on the contends that are extracted into the class variables, a
response is built by instantiating an encoder class and setting its
class variables with setter methods. At this point I want to pass
control over to a Python script so that it can modify the encoder
class variables (via the accessors) if required before the response is
actually sent. These accessors would form an extension to the
interpreter. Note that doing more work in the Python script is not an
option - too much data in too short a time!!
You say "The application is written in c++" which I read as the above
already exists, and is not subject to (re-)design.
Otherwise I would suggest to do most of this inside Python itself, given
the highly dynamic nature of the problem.
I've got as far as embedding the interpreter and calling the correct
method in a script but I've hit a problem in extending the interpreter
to access the decoder and encoder classes in my main app.
Some nit-picking: You are not extending the interpreter. You are adding
to the runtime (environment).
Note that I want to access the specific instances of the classes to
manipulate the class variables that were set before entering the
Python domain. Now the questions...
* My understanding is that extending Python *always* uses a
dynamically loaded library (i.e. a run time linkage) as part of the
import mechanism - is there something in the C/API that will override
this? If I load an extra library, even one built from the same source
as my classes in the main app, I won't be accessing the same instance
of them.
Indeed, there is no reason to having to dlopen() (or however your
platform does this). You can entirely operate within the same
compilation unit. For an example, see the
boost/libs/python/test/exec.cpp test that defines an 'embedded_hello'
module, then injects it directly into the Python runtime module map via
'PyImport_AppendInitTab()'.
See https://svn.boost.org/trac/boost/browser/trunk/libs/python/test/exec.cpp
* Since the class has already be instantiated in the main app, how do
I pass the instance pointer to Python so that it can pass it back when
it makes the extension call to my class methods (assuming I can get
past the previous point!!). I would assume that it involves a
PyCObject but none of the code examples I have found give much clue as
to how the extension is invoked from the Python side with the instance
pointer apart from when using a new_class constructor call.
I hope the following is intuitive enough. If not, please ask:
-8<---------------------------------
using namespace boost;
...
python::class_<Type> type("Type", ...); // create wrapper
...
python::object instance = type(); // instantiate it
python::object main = import("__main__");
python::object global = main.attr("__dict__");
global["instance"] = ptr(instance); // ptr() makes sure the object is
passed by-reference.
python::object result = python::exec_file(script, global, global);
-8<---------------------------------
At this point, the script will have had its opportunity to interact with
your 'instance' object directly.
But, it may also have stored other stuff into the 'global' dictionary,
which you can extract now that the script has returned:
-8<---------------------------------
python::object something = global["something"];
extract<SomethingElse &> e(something);
if (e.check()) // is this a SomethingElse instance ?
{
SomethingElse &something_else = e(); // extract it...
... // ...and use it.
}
-8<---------------------------------
You get the idea...
Regards,
Stefan
--
...ich hab' noch einen Koffer in Berlin...
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