Hello everyone,

I've recently posted a problem to SO
(http://stackoverflow.com/questions/1751408/boost-python-opengl-segmentation-faults),
where I haven't had much luck with answer.

My problem is that if I import OpenGL python libraries before
importing my B.P bindings, I get strange segmentation faults for no
apparent reason. I isolated a small test case which I'm attaching
below. The current boost library version I'm using is 1.37; you'll
have to make a change to Makefile if you have any other version
installed.

I'd greatly appreciate if anyone can give some insight on what's happening.


Dimitri.

Attachment: foo.cpp
Description: Binary data

Attachment: glcrash.py
Description: Binary data

Attachment: Makefile
Description: Binary data

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