>From my research it seems not very trivial to wrap std::vector that holds pointer types. For example:
std::vector<GameObject*> I've looked at boost python vector_index_suite but it just gives me the runtime error: > TypeError: No to_python (by-value) converter found for C++ type: > GameObject* I have already exposed GameObject: class_<GameObject>(" GameObject") ... So it have come to my understanding it's not possible with an out of the box solution. I have to do some kind of wrapper? Could someone just help me out where I should start? Thank you!
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